![]() Rather than using actual weapons, the magical power of this gauntlet allows the hero to manipulate the sand which covers the world and turn it into a transformable weapon. It’s key to the game’s high mobility system, and it brings amazing speed and verticality to the spectacular action of combats.Īnother powerful aspect of Atlas Fallen’s combat system comes from the hero’s gauntlet. ![]() One of the chief design elements to achieve this is Sand Gliding, which is how the hero will move across the vast world of Atlas Fallen. We’ve let strict constraints of realism aside to focus on giving a thrilling, overpowering feeling to the game. Game feel is our main concern when it comes to designing Atlas Fallen. We pushed everything a step further in the direction of advanced character management and moveset customization, so you’ll get to approach combat in your own way. We’ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. While keeping a visceral feel as well as certain moves which were core to The Surge series, Atlas Fallen’s combat is primarily defined by speed and fluidity. ![]()
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